J2ME (Java 2 Platform, Micro Edition) is a derivative
of Sun Microcomputer’s JAVA development platform. J2ME is specifically
designed to build applications that run on portable and wireless
devices including cell phones and PDAs. It’s also finding wide acceptance
among companies that develop applications for TV boxes and many
of the new embedded devices which are flooding both the consumer
and industrial markets.
BREW, another development language from QUALCOMM,
provides a development platform that’s also suited for the wireless
industry. BREW’s claim to fame is that fact that the developer can
write device-independent applications which do not need to be recompiled
for different phone manufacturers.
SYMBIAN is probably the most commonly used OS in
the game-enabled wireless telephone market. Embraced by all major
phone manufacturers, SYMBIAN supports J2ME, BREW, C++, and JAVA.
So, what does the future hold for this high-tech
blockbuster that’s still in its infancy?
According to industry analysts Frost & Sullivan,
the “global mobile game industry, which generated US$436.4 million
in 2002, will balloon to US$9.34 billion by 2008.“ Asia is at the
epicenter of the wireless gaming explosion where an estimated 500
million people are wireless Internet subscribers and two out of
five are wireless gamers.
Some gaming fortune tellers predict that the convergence
of GPS and wireless gaming technology will result in live-action
and role playing games that will adapt themselves to the player’s
physical location and include geographic-specific scenarios that
change as the player moves to new locations.
Judging by the progress that’s been made in the
last two years alone, the future of wireless gaming may be the most
revenue and employment-generating technology of the 21st century.
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